NEW

BETA Testers get Argus free for three months, every update included. Request access →

Argus

FIVEM ANTICHEAT

HUNDRED EYES
ON YOUR SERVER

86 detections watching every player on your FiveM or RedM server, removing the ones ruining it — with the evidence to back up every ban.

The detection catalogue

Every check ARGUS runs, published in full. Each one is individually switchable, and each carries the action it takes when it fires.

All 86 detections
KICK

Hit Outside The Aim Arc

A player repeatedly landed shots on someone standing well behind the direction they were facing.

AIMBOTSERVERSTATELESS
Severity 5Details →
KICK

Damage From A Weapon Not Held

A damage event named a firearm the shooter's ped was not holding, and had not been holding a moment before.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Mass Damage

One shooter damaged several different players inside a fraction of a second, each in a separate damage event.

COMBATSERVERSTATELESS
Severity 5Details →
BAN

Damage Modifier

A single hit removes far more health than the weapon can deal, on three separate hits inside a minute.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Explosion Spam

Weapon-class explosions (grenades, rockets, sticky bombs) owned by one player exceed the burst limit. Vehicle, fuel, fire and environmental explosions never count.

COMBATSERVERSTATELESS
Severity 5Details →
BAN

Blacklisted Explosion Type

A player owns a weapon-class explosion of a type not on your allowed list. Vehicle, fuel, fire and other environmental explosions are never checked against the list.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Damage Across Instances

The shooter damaged a player who is in a different routing bucket, meaning a player their game should not even be rendering.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Invisible Explosion

A weapon-class explosion was created with its visual effect suppressed, which no in-game weapon does.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Explosion Far From Owner

A thrown explosive (grenade, molotov, pipe bomb) detonated more than 150 metres from the player who owns it.

COMBATSERVERSTATELESS
Severity 5Details →
KICK

Noclip

The ped has collision disabled while moving on foot, sustained for three seconds.

MOVEMENTCLIENTSTATELESS
Severity 5Details →
KICK

God Mode

The server reads the player as invincible, or the player takes repeated weapon hits with no health or armour loss.

PLAYERBOTHSTATELESS
Severity 5Details →
KICK

Resource Injection

A resource started on the client that the server is not running.

RESOURCEBOTHSTATELESS
Severity 5Details →

WELCOME TO

Setup & Support

DEPLOYMENT

5 min

Two lines in server.cfg

No framework requirement, no database, no edits to your existing resources. Extract, add two lines, restart.

Get started

LEARNING MODE

24 h

A day before it acts

Every detection runs and reports for the first 24 hours without enforcing anything, so it learns your scripts before it ever bans on one.

How it works

SUPPORT

24/7

Answered in the panel

Open a ticket from inside your account and it lands with the server context attached. Email notifications when we reply.

Contact

ARGUS PROTECTION

Protection,Explained,In Full

ArgusNet

Protection gets smarter together.

When a cheater is caught on one protected server, every other server can benefit — without anyone handing over a single player identifier.

Hashes, never identifiers

Every identifier is salted and SHA-256 hashed before it is shared. ArgusNet holds one-way digests, so a breach of the network cannot be reversed into player identities.

Corroboration before action

A single report changes nothing. Reputation is only returned once the number of independent servers you configure have seen the same identity — you set the threshold.

Your bans stay yours

ArgusNet informs your screening; it does not ban for you. You choose whether a flagged identity is refused, flagged for review, or ignored entirely.

argusnet
# What leaves your server
POST /v1/argusnet/contribute
{ "h": "9f2c4e…a71b", "reason": "aimbot.silent" }

# What never leaves your server
license:88a220f958aa2667ec509c…

PRICING

Every tier catcheseverything.

No detection is held back for a higher price and no protection is metered. What changes is scale — how many servers you run, how far back your history goes, and how big your staff team can be.

In every plan

  • All 86 detections, individually tuneable
  • Video evidence on every kick and ban
  • Event Guard inside your own scripts
  • Resource scanner and Watchtower streams
  • ArgusNet shared reputation
  • Discord bot, API and webhooks

14 days free · no card

Try it on your own server first.

Connect Discord and your key is issued on the spot — the full Premium plan for 14 days. It expires by itself, so there is nothing to cancel and nothing is charged.

Basic

$25/ mo

$25 per server

One server, and the essentials to keep it clean.

Servers
1
Player slots
128
History
14 days
Staff seats
3
Live streams
4
Custom triggers
10
Mirror logging
—
Priority support
—
Most popular

Premium

$35/ mo

$11.67 per server

Three servers, a quarter of history and priority support.

Servers
3
Player slots
1 024
History
90 days
Staff seats
15
Live streams
16
Custom triggers
100
Mirror logging
Included
Priority support
Included

Elite

$50/ mo

$8.33 per server

Six servers, a full year of history, and room for a whole staff team.

Servers
6
Player slots
4 096
History
365 days
Staff seats
100
Live streams
64
Custom triggers
500
Mirror logging
Included
Priority support
Included

Prices in USD, excluding tax, which is calculated at checkout. Subscriptions renew monthly until cancelled — your access always runs to the end of the period you have paid for. Sold and fulfilled by Tebex.

BETA TESTERSFREE FOR 90 DAYS

Launching with us?Three months on the house.

We are opening Argus to a first group of servers before general release. Run it, break it, tell us what you saw. In return the licence is free for three months and every update is yours the day it ships.

  • Three months free

    Everything Argus does, on a licence dated 90 days from approval. No card, no catch.

  • Every update, first

    BETA testers run each release the day it ships, and get told what changed and why.

  • A direct line

    You talk to the people who build it, on Discord. What you report shapes what we fix next.

Request BETA access

Five fields. We reply by email and on Discord.

Where we will reach you once it is reviewed.

The licence key is sent here.

Your busiest evening, roughly.

By sending this you agree to be contacted about your request. Nothing else, ever.

INFORMATION & FAQ

Before you install

Anything not answered here is in the documentation, or ask us at support@arguss.ac.

ARGUS runs as a single resource. Most checks are stateless — they look at one event and decide. Only 5 of the 86 hold per-player state between events, and the catalogue marks which. Every detection is individually switchable, so you can measure what each one costs on your own server.