Silent Aim
Player_184
aimbot.silent
BANNEDArgusNet reputation is live. See how it works →
88 detections watching every player on your FiveM server, removing the ones ruining it — with the evidence to back up every ban.
Every check ARGUS runs, published in full. Each one is individually switchable, and each carries the action it takes when it fires.
A shot registers on a target the shooter was never aiming at — the bullet vector and the camera vector disagree.
Damage is dealt between two points with solid world geometry in between and no penetrable material.
A single hit removes more health than the weapon can deal at that range and body part.
An unreasonable number of explosions are owned by one player in a short window.
A player owns an explosion of a type no legitimate script on the server produces.
SetWeaponDamageModifier or an equivalent native was called from an unregistered source.
The ped moves through collision, or floats unfrozen with collision disabled.
Sustained altitude with no supporting entity, parachute or fall state.
The ped is invincible, or absorbs damage that should have reduced health.
The player holds a weapon on the server blacklist.
A weapon appeared in the inventory with no matching server-authorised grant.
A player creates network entities at a rate that will degrade or crash the server.
WELCOME TO
DEPLOYMENT
5 minNo framework requirement, no database, no edits to your existing resources. Extract, add two lines, restart.
Get startedLEARNING MODE
24 hEvery detection runs and reports for the first 24 hours without enforcing anything, so it learns your scripts before it ever bans on one.
How it worksSUPPORT
24/7Open a ticket from inside your account and it lands with the server context attached. Email notifications when we reply.
ContactARGUS PROTECTION
ArgusNet
When a cheater is caught on one protected server, every other server can benefit — without anyone handing over a single player identifier.
Every identifier is salted and SHA-256 hashed before it is shared. ArgusNet holds one-way digests, so a breach of the network cannot be reversed into player identities.
A single report changes nothing. Reputation is only returned once the number of independent servers you configure have seen the same identity — you set the threshold.
ArgusNet informs your screening; it does not ban for you. You choose whether a flagged identity is refused, flagged for review, or ignored entirely.
# What leaves your server
POST /v1/argusnet/contribute
{ "h": "9f2c4e…a71b", "reason": "aimbot.silent" }
# What never leaves your server
license:88a220f958aa2667ec509c…PLANS
Every plan runs the full catalogue of 88 detections with ArgusNet on. What changes is the size of the server you point it at.
One community server, running the whole engine.
Built for serious communities.
Networks and hosting partners.
The Pro feature set, bought once.
Your exact pricing, active licences and server limits live inside your ARGUS account.
INFORMATION & FAQ
Anything not answered here is in the documentation, or ask us at support@arguss.ac.
ARGUS runs as a single resource. Most checks are stateless — they look at one event and decide. Only 8 of the 88 hold per-player state between events, and the catalogue marks which. Every detection is individually switchable, so you can measure what each one costs on your own server.